Inside the secret psychology of horror games – and why we can’t help pushing play
It’s not just what we hear and see that scares us, according to those behind many of video gaming’s modern horror classics The sound came first. In a San Francisco Bart train tunnel, Don Veca took his recorder and captured a train’s metallic roar – “like demons in agony, beautifully ugly,” he (…)
Site référencé:
The Guardian (Middle East)
2700.jpg?width=140&quality=85&auto=format&fit=max&s=45e6f0ab611b3d54499401811749a94d, 2700.jpg?width=460&quality=85&auto=format&fit=max&s=c5000b4fc43766b319ff246f14776ee5, 2700.jpg?width=700&quality=85&auto=format&fit=max&s=0d15ddd123cd951af5a3c5070d2c931f
The Guardian (Middle East)
An inspector’s calling : JB Priestley’s plea for justice echoes beyond his best-known play
3/11/2025
Microwave toasties, throws and tiny luxuries : 12 cosy comforts you loved last month
3/11/2025
Richard Ashcroft : ‘Why not Sir Liam and Sir Noel ?’
3/11/2025
Want to know everything ? Perhaps it’s best if you don’t
3/11/2025
The one change that worked : I struggled with stress after work – until I made a discovery in my attic
3/11/2025
How Mortal Kombat (and moral panic) changed the gaming world
3/11/2025